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deepseek-ai/DreamCraft3D

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deepseek-ai/DreamCraft3D

Description: [ICLR 2024] Official implementation of DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior

Language: Python

License: MIT

Stars: 3006

Forks: 357

Open issues: 35

Created: 2023-10-23T07:40:20Z

Pushed: 2025-04-22T11:09:39Z

Default branch: main

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README:

DreamCraft3D

**Paper** | **Project Page** | **Youtube video** | **Replicate demo**

Official implementation of DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior

Jingxiang Sun, Bo Zhang, Ruizhi Shao, Lizhen Wang, Wen Liu, Zhenda Xie, Yebin Liu

Abstract: *We present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.*

News

  • 2024.10: We release DreamCraft3D++, featuring significantly enhanced 3D generation quality and efficiency.

Method Overview

Installation

Install threestudio

This part is the same as original threestudio. Skip it if you already have installed the environment.

See [installation.md](docs/installation.md) for additional information, including installation via Docker.

  • You must have an NVIDIA graphics card with at least 20GB VRAM and have CUDA installed.
  • Install Python >= 3.8.
  • (Optional, Recommended) Create a virtual environment:
python3 -m virtualenv venv
. venv/bin/activate

# Newer pip versions, e.g. pip-23.x, can be much faster than old versions, e.g. pip-20.x.
# For instance, it caches the wheels of git packages to avoid unnecessarily rebuilding them later.
python3 -m pip install --upgrade pip
  • Install PyTorch >= 1.12. We have tested on torch1.12.1+cu113 and torch2.0.0+cu118, but other versions should also work fine.
# torch1.12.1+cu113
pip install torch==1.12.1+cu113 torchvision==0.13.1+cu113 --extra-index-url https://download.pytorch.org/whl/cu113
# or torch2.0.0+cu118
pip install torch torchvision --index-url https://download.pytorch.org/whl/cu118
  • (Optional, Recommended) Install ninja to speed up the compilation of CUDA extensions:
pip install ninja
  • Install dependencies:
pip install -r requirements.txt

Download pre-trained models

  • Zero123. We use the newest stable-zero123.ckpt by default. You can download it here into load/zero123/. In the paper we use zero123-xl.ckpt and you can download it by
cd load/zero123
bash download.sh
cd load/omnidata
gdown '1Jrh-bRnJEjyMCS7f-WsaFlccfPjJPPHI&confirm=t' # omnidata_dpt_depth_v2.ckpt
gdown '1wNxVO4vVbDEMEpnAi_jwQObf2MFodcBR&confirm=t' # omnidata_dpt_normal_v2.ckpt

Quickstart

Preprocess the input image to move background and obtain its depth and normal image.

python preprocess_image.py /path/to/image.png --recenter

Our model is trained in multiple stages. You can run it by

prompt="a brightly colored mushroom growing on a log"
image_path="load/images/mushroom_log_rgba.png"

# --------- Stage 1 (NeRF & NeuS) --------- #
python launch.py --config configs/dreamcraft3d-coarse-nerf.yaml --train system.prompt_processor.prompt="$prompt" data.image_path="$image_path"

ckpt=outputs/dreamcraft3d-coarse-nerf/$prompt@LAST/ckpts/last.ckpt
python launch.py --config configs/dreamcraft3d-coarse-neus.yaml --train system.prompt_processor.prompt="$prompt" data.image_path="$image_path" system.weights="$ckpt"

# --------- Stage 2 (Geometry Refinement) --------- #
ckpt=outputs/dreamcraft3d-coarse-neus/$prompt@LAST/ckpts/last.ckpt
python launch.py --config configs/dreamcraft3d-geometry.yaml --train system.prompt_processor.prompt="$prompt" data.image_path="$image_path" system.geometry_convert_from="$ckpt"

# --------- Stage 3 (Texture Refinement) --------- #
ckpt=outputs/dreamcraft3d-geometry/$prompt@LAST/ckpts/last.ckpt
python launch.py --config configs/dreamcraft3d-texture.yaml --train system.prompt_processor.prompt="$prompt" data.image_path="$image_path" system.geometry_convert_from="$ckpt"

[Optional] If the "Janus problem" arises in Stage 1, consider training a custom Text2Image model.

First, generate multi-view images from a single reference image by Zero123++.

python threestudio/scripts/img_to_mv.py --image_path 'load/mushroom.png' --save_path '.cache/temp' --prompt 'a photo of mushroom' --superres

Train a personalized DeepFloyd…

Excerpt shown — open the source for the full document.